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What the new Xbox Series X specs tell us about AMD’s next-gen Radeon graphics cards - taylordese1988

Microsoft pulled back the curtain on Sir Thomas More Xbox Series X specs this morning, and fit, it looks like a faun. Clocking in at a whopping 12 teraflops, the unified Radeon graphics inside Microsoft's next-gen comfort packs more raw work out power than AMD's current discrete graphics card champion, as the Radeon RX 5700 Crosstalk tops out meet shy of 10 TFLOPS. That's damned impressive.

This ain't ConsoleWorld though, so we aren't exit to dive that deeply into the latest tease. But there's a juicy nugget for us PC gamers in Microsoft's reveal, too: Xbox chief Phil Spencer confirmed that the AMD chip powering the new comfort will deploy AMD's RDNA2 graphics architecture. RDNA2 is the successor to the initiative-gen "Navi" RDNA GPUs in spite of appearanc the current Radeon RX 5500 XT, Radeon RX 5600 XT, and Radeon RX 5700 XT graphics cards, and AMD CEO Lisa Su has already aforementioned that RDNA2-based GPUs will hit the streets later this year.

The bespoke RDNA2 graphics chip wrong the Xbox Series X probably won't fully align with what we'll find in the distinct graphics cards, but the underlying capabilities are likely to pull through in.

radeon rx 5700 navi gpu Gordon Mah Ung/IDG

The Radeon RX 5700's first-gen RDNA "Navi" GPU.

Here are much new features we'd expect to see in AMD's next-gen Radeon graphics card game, good manners of Microsoft's reveal:

Serious-time beam tracing: Nary surprise here. While real-time ray tracing is presently only supported aside Nvidia's GeForce RTX 20-serial publication graphics cards, which pack dedicated hardware for the task, some Microsoft and Sony have promised to support the keen-edge lighting technology. The Xbox Series X promulgation reiterates the fact, and at CES, Lisa Su confirmed that AMD will waiver artwork cards with ray tracing sometime in 2020.

DirectX Raytracing: Here's other nobelium-brainer. The latest Xbox Series X tease official that the soothe's irradiate trace will use Microsoft's DirectX Raytracing API, which builds atop DirectX 12 in Windows 10. In other words, ray-copied games created for the Xbox Series X should easily support the technology on Windows As well. Yay!

Variable Charge per unit Shading: This is cool and key to potentially unlocking much quicker gaming performance with little or no impact on simulacrum timber. Nvidia introduced Variable Rate Shading in its latest GeForce GPUs, and the technology has since been enshrined in DirectX itself, similar to ray tracing. It's great to see the engineering science coming to Radeon art chips too.

lkdfghpzhx 21 Nvidia

Here's how we described Variable Value Shading in our Nvidia Alan Turing GPU colorful plunk:

"Variable rank shading is sort of corresponding a supercharged version of the multi-solvent blending that Nvidia's supported for years now. Quality eyes entirely see the focal points of what's in their vision at full detail; objects at the periphery or in gesture aren't every bit sharp. Variable plac shading takes advantage of that to shadiness primary objects at full resolving power, but thirdhand objects at a lower rate, which can improve performance."

HDMI 2.1: People were surprised when AMD's Radeon RX 5700 XT and its siblings launched with HDMI 2.0b rather than mature HDMI 2.1. The RDNA2 display locomotive will elevate to the latest version, assuming the Xbox Serial publication X's GPU uses the same one. Microsoft's console volition also support Auto Baritone Latency Mode to automatically permutation to your display's most responsive mount, equally well as Protean Refresh Rates—the technology that AMD's FreeSync and Nvidia's G-Sync technologies are based on. VRR support in the consoles could provide a big boost for the FreeSync monitor's ecosystem, and air current up pushing the technology into more televisions.

Stay tuned

Piece these tantalizing glimpses of what's to come for Radeon artwork card game may spark curiosity, the rest of what's inside the Xbox Series X and PlayStation 5 may have even bigger knock-on effects for the Microcomputer gaming ecosystem. The next-gen consoles bequeath pack enormously improved AMD Ryzen CPUs and fast solid-Department of State storage, in the end bringing living room gaming on equivalence with what we've been enjoying at our desks for years now. That means developers can target more powerful hardware as the lowest common denominator, and a rising surge floats every boats.

There's no question virtually information technology: 2020 is shaping up to be a banner year for gamers of all sorts.

Source: https://www.pcworld.com/article/398810/what-the-new-xbox-series-x-specs-tell-us-about-amds-next-gen-radeon-graphics-cards.html

Posted by: taylordese1988.blogspot.com

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